Friday, December 30, 2011


Haha, well here is just a little something-something to test out Kei's new voicebank. There's some changed I need to make, re-record some cruddy samples and fix the oto and the like, but he's coming along all right I think. He has a clearer, stronger voice at least.

Wednesday, December 28, 2011

What am I doing now?

Well since last post, I got all caught up in holiday stuff. But, I am still working on a few projects.

I started a new model of Kei, my male UTAU. Every time I have a model of him for MMD I am unhappy with it.... but so far this new is coming out nicely. I might actually be satisfied with it. -3- We'll see.

Haha, I feel like the las model I made of him from scratch I didn't even know what I was doing. xD It was terrible, seriously.

Speaking of Kei getting new stuff I re-recorded his voice bank. I know, he's getting so much attention. Don't worry Jakuon, you'll get new stuff soon too, promise! I'm pretty happy with his new voicebank. It's almost done, still just fiddling with the oto. I might even release it because it's turning out well, but uh... I guess it doesn't matter. xD

Monday, December 19, 2011

Reaver Outfit, Download

Well I'm all finished with Reaver's outfit for MMD!

He's all done and rigged, and physics are added too.

You can download the outfit here:

Feel free to edit it and add it, or parts of it, to any of your models. The full guidelines and some other information are in the manual document included in the RAR file. It even comes with the cane and gun as separate accessories!

I even made my own little model edit here, which gives a nice preview of how it looks too!

Now onto my next project... not sure what I'm going to do next. >>

Saturday, December 17, 2011

Reavery outfit - textures

Yeah I'm spamming this guy! But I really love how this outfit is turning out. I downloaded the PowerUnwrap Plug-ins for Metasequoia so now I'm a UV unwrapping MACHINE. And that makes for better textures. 8D

I am really happy with how this is turning out. The white parts are parts I'll be adding gold.sph and metal.sph to in PMD editor. So yeah they look a little bland at the moment...

Well onto rigging this bad boy.

Here's a preview shot of him in MMD... not rigged yet obviously but this is how it's gonna look!

Friday, December 16, 2011

Outfit Model fin

Well I finished the modeling part of Reaver's outfit!

The butt of his gun does clip through the coattail a bit, but I'm not -too- concerned. The coattails will have physics on them so it'll be less obvious. Plus I'll add some sliders which will remove the gun and the holster separately.

So onto UV unwrapping and texturing. I finally installed some plug-ins for unwrapping so hopefully that makes everything more successful...

For anyone wondering, yes I do plan on distributing this outfit once I finish it!

Reaver outfit WIP

Well, chugging along on my little side project. It looks a lot better now, maybe because it's more complete?

Still going to model the hat/goggles, gun, cane, and holster, and then I can get to unwrapping and texturing... hopefully I can learn to unwrap better because I really think some nice textures on this will kick it up a notch.

Wednesday, December 14, 2011

Next project

Well, nearly done with fall semester! Tomorrow I'll be turning the rest of my work in. So I technically get a day off early! Whoo!

So I've been thinking of what modeling projects to do over the break. One I want to do is some Bomberman models, specifically from Bomberman Jetters because I really enjoyed that show when I was younger. In fact I think I'll rewatch it.

But I just finished playing through Fable 3. A pretty good game when not compared to the first one... but that isn't what this is about. What his is about is I'm totally crushing on Reaver right now. This guy is a classy narcissistic asshole which means... I like him? I guess? Why do I like these kinds of people in games or movies or shows when in real life I would hate their guts? Maybe because I don't actually have to interact with them?

In any case, I thought it'd be a fun little tribute to make his outfit in Metasequoia. I'll probably borrow a face from elsewhere since I really just want to model the outfit! I mean, come on, it's really spiffy.

The outfit won't be exact... for obvious reasons. Rather than matching his exact body type and proportions I thought I'd just make an outfit for models that might be more cosplay-ish. So really it's just a dress up kind of thing. See if you're like me and you still enjoy model frankensteining... well, there you go. I want to put more effort into unwrapping and texturing for this one, so I'd better get a hang of UVs in Metasequoia. 

I have a start on the jacket so far. It's lacking a lot of details but I'll be able to put more work into it during this break. I'm not expecting this little project to take the entire vacation. 

Not sure yet if this'll be high poly or if I'll keep it low poly. I think I'll stick with low poly and see how that turns out. Still trying to get his feathery collar thing to look right, too...

Saturday, December 10, 2011

Colorful x Melody

Yup, haven't done much with UTAU lately. But my girlfriend's been working on her own UTAU, and she finished up the other day. Her new UTAU is named Hasuko Fujiwara. So to try her out I had her sing a duet with my own, Jakuon. It turned out pretty darn cute. Hasuko's voice samples are a little quality because of her mic, but I'm sure they'll be improved one day. :P

Also, first time adding motion blur to an MMD video with After Effects. Pretty nice, I think. :3

Sunday, December 4, 2011

Kirby Models release (for realz now)

So now the gijinka models are officially released. Password's been lifted, all that good stuff.

Remember, if you didn't download them yet, you can at:

Ha. Well now that it's done, I guess I can focus on getting to the end of the semester now. So close to being done... and then I don't know what I'll do.

Friday, December 2, 2011

Kaito Moves Like Jagger

Yeah, I don't make motion data a lot. I'm not very good at animating, but I'm slowly getting the hang of it, I think. Anyways, I made new motion data to try out the program "MikuMikuMoving." It's a better animation tool than MikuMikuDance, in my opinion.

This video was rendered in MMD. But the motion data was made in MMM, and exported to use.

The motion data you can download! But be warned, the motion file is nearly 10 MB in size! Not sure why. Maybe all the keyframes, a lot of it is one ones. But, it's just over a minute long. So I'm not sure.

Download link: